Skip to content
Pilot HandbookCHAPTER 05

The galaxy

Thirty-two maps joined by portals into one mesh: a neutral hub, eight home maps for each faction, the contested fronts, The Breach, and the Deep Rift beyond it.

  • H-1 The ConcordNeutral ground where all three factions meet. Always safe, and every faction’s base links to it.
  • Home mapsYour faction’s eight maps, mirrored exactly for all three factions. The first is your protected base; from the second on, PvP is open.
  • The frontsX-1 Warden Front, X-2 Salvage Front and X-3 Mystic Front: no owner, open PvP. Your fourth map leads onto your own front.
  • X-4 The BreachThe junction: pure PvP and no aliens at all. The only way from your lower four maps to your upper four.
  • The Deep RiftR-1 Riftmouth, R-2 The Gyre and R-3 The Spindle: the endgame, reached from your fifth map. Built, and closed for now.

Home is not safe everywhere

Only your base (W-1, S-1 or M-1) and The Concord are protected. Your maps 2 to 8 are PvP. Pilots of the other factions reach your maps 3 to 8 through the fronts, at the same levels you do; your second map opens to them only at level 32, and The Concord never leads them in.

To reach your fifth map you cross your front and then The Breach, where all three factions meet. That is by design: the climb goes through contested ground.

Every map as the galaxy map shows it: its id, its name, the level it opens at and whether pilots can fight there.

The hub

One neutral map in the middle of everything, with a station.

  • H-1LV 1Protected

Home maps

Wardens, Salvagers and Mystics, one row each, from the base to the second home station.

WARDENS
  • W-1LV 1Protected
  • W-2LV 2PvP
  • W-3LV 4PvP
  • W-4LV 6PvP
  • W-5LV 12PvP
  • W-6LV 15PvP
  • W-7LV 15PvP
  • W-8LV 18PvP
SALVAGERS
  • S-1LV 1Protected
  • S-2LV 2PvP
  • S-3LV 4PvP
  • S-4LV 6PvP
  • S-5LV 12PvP
  • S-6LV 15PvP
  • S-7LV 15PvP
  • S-8LV 18PvP
MYSTICS
  • M-1LV 1Protected
  • M-2LV 2PvP
  • M-3LV 4PvP
  • M-4LV 6PvP
  • M-5LV 12PvP
  • M-6LV 15PvP
  • M-7LV 15PvP
  • M-8LV 18PvP

The fronts

Where the banners meet, and where pilot kills pay Honor.

  • X-1LV 10PvP
  • X-2LV 10PvP
  • X-3LV 10PvP

The Breach

The junction every faction crosses to climb.

  • X-4LV 12PvP

The Deep Rift

Free-fire PvP at the end of the climb, closed for now.

  • R-1RiftmouthLV 20Closed
  • R-2The GyreLV 20Closed
  • R-3The SpindleLV 20Closed

A portal lets you through once your level reaches the level of the map it leads to. The levels are the same in every faction, and the galaxy map shows each one.

  1. 01Level 1Your base and The Concord.
  2. 02Levels 2, 4 and 6Your second, third and fourth maps. The fourth is the border.
  3. 03Level 10The three fronts.
  4. 04Level 12The Breach and your fifth map.
  5. 05Level 15Your sixth and seventh maps.
  6. 06Level 18Your eighth map and your second home station.
  7. 07Level 20The Deep Rift, once it opens.
  8. 08Level 32The first two maps of the other factions, never through The Concord. Their maps 3 to 8 open at the same levels as yours, through the fronts.
  • PortalsEvery portal shows where it leads and whether that map is PvP. Sit on it and press J to jump. A portal faces the map it leads to, so the way back is toward where you came from.
  • The galaxy mapEvery map with its level, its rules, its station, its portals and the aliens that fly there. Pick a map to plot a route to it.
  • Grid cellsThe radar reads like W-5 · B4 · X 120 · Y 75: the map, the grid cell (A1 is top left) and your position. Call your position to your squad as a cell.
  • StationsThe Concord, your base and your eighth map have stations: safe zones where nothing can damage you. Only your own two home stations buy resources.
The galaxy map with every map and its portals
THE GALAXY MAP